How the Interconnected Edge Helps the Cloud Get Its Game On
admin_farnamdev2020-09-29T10:43:59-05:00Capacity Media recently featured 1623 Farnam in an article written by Vice President of Business Development, Greg Elliott. It was two decades ago, at E3, a popular trade event for the video game industry, when enthusiasts were first able to witness a cloud gaming demonstration. Ten years later, in 2010, OnLive became the first publicly available remote cloud gaming platform. But even after Sony acquired OnLive just five years later and converted this technology along with another cloud service to create PlayStation Now, the reception was decidedly mixed. For one, the relaunched cloud gaming iteration still required powerful hardware, which runs contrary to the promise and value prop of cloud [...]